Tiled landscape translation

So I just created a terrain in World Machine and imported it by following the Unreal guide for world machine and everything finally worked out okay.

However the top of my landscape is placed on 0 z axis which means it is way to low also the center point is on the corner of my landscape not the middle so I would like to alter the X and Y transforms as well.

I Have been browsing Answerhub and the forum and the only thing I could find for height (Z-axis) was this post

I couldn’t get it to work probably because it is from 2014 and stuff has changed.

Can anyone help? the environment is pure aesthetic so I don’t care about hit box or anything.

Any alternative way of getting my environment into Unreal will also be appreciated

Kind regards,