Can the editor not add "WindowsNoEditor" to Pak file?

Every time I package my game it outputs and plays fine. but it appends the name of the Pak file with “WindowsNoEditor” or something. Like “MyGame-WindowsNoEditor.pak”. I just want “MyGame.pak”

I have the source so if i need to edit that id like to know where to look. Thanks

Anyone? Any info at all?

Still looking for an answer. Please

Howdy Thorn,

Very sorry about the lack of a response to this post. I just wanted to check in with you and see if this error is still occurring for you. Please let me know when you get the chance so that I help with this issue.

Thanks and have a great day!

Hello. Its not really an error. more of a question on controlling the precise naming of the PAK file generated. (See original example) I understand that Its simply appending the name of the build type to the name, but it seems arbitrary and all I want to do is be able to change the text “WindowsNoEditor” to something else. I tried looking through the source code for maybe a simple string to change but wow, its hard coded in tightly. :confused: My reasons for wanting control of that are both cosmetic and for some unique file manipulation ideas I have involving games sharing data.

That said. I kind of wish I had more control over the overall “Packaged” game folder structure. It would only be relevant to windows or similar platforms. I know certain structures are required but the option to change it or even make ones own schemes seems more obvious a design than being so hard coded.

Any way everything else is just fine. :3 Great engine and Thanks for getting to my question.

Hi Thorn,

I believe the line you are looking for is CopyBuildToStagingDirectory.Automation.cs ln 558.
This is where the pak file gets it’s name.
Just incase the line numbers don’t match it’s Project::CreatePak the line looks like this
var OutputRelativeLocation = CombinePaths(SC.RelativeProjectRootForStage, “Content/Paks/”, PakName + “-” + SC.FinalCookPlatform + “.pak”);

I’m not sure on all the repercussions in changing this. I believe it will actually be ok as the game searches for *.pak files and also the deploy just deploys everything in the staging directory so it might just work however I haven’t tested it.

You can just remove the “-WindowsNoEditor” bit and it appears to cause no problems at all.

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Remove “-WindowsNoEditor” from what?

I’ve just tried removing the “-WindowsNoEditor” from the pak name and the game just opens with no problems. So I assume that you can change the name without the “-WindowsNoEditor” and ship it.

But for instance, if you change the name of a buyed game (Steam, Epic Store) the names will eventually be restored (if not duplicated) if they update.

Note: I’ve tried it in games with both one pak file and many pak files.
Note II: Tests i’ve done were made only with UE4’s games.