When rendering camera view to material, why does the character show up blurry?
when i add a texture to the hud using the 2d camera render texture ... character mesh renders with like a motion blur ive tried diff textures on character mesh...it seems that as soon as i drop the camera actor blueprint in the level it starts ive tried with and without post processing applied also happens whether player is in view of camera or not....im also drawing the cameraview on my HUD
edit 13th august tested again not drawing material to hud but to material on static mesh in level still get blur on character...its a more severe version of the blur you get if you use say the matinee demo character with standard template skeletal mesh and animation blueprint
turning off motion blur on camera seems to fix this issue now
answered Oct 22 '15 at 02:43 PM
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