Still having driver Hangs in 4.14.2, any ideas welcome.
Still Experiencing Driver failures in 4.14.2
The issue on my end can be triggered from editing mesh and material slots to moving the mouse over various actors and objects details to opening and closing Blueprints, most things can trigger a black screen and then crash to desktop with a Driver recover bubble popping up.
-D3DDebug in use for ue4error.log.txt attachment
Things i have tried,
New drivers, checked Card temps , memory checks, clean projects in 4.14.2, etc
My card is on the low end Nvidia Geforce 610 GT but it worked well enough for me in 4.13 and previous engine builds with little to no issues other then low FPS when i had a ton of higher end render effects or lots of geometry going on.
I love the features of 4.14 and really want to make use of this and future versions but things are to much like a mine field at the moment to use this engine thanks for working on this issue and this engine.
Link to forum post on related issue i have a similar post here as well
Thank you for all the information. We have a ticket in for this crash and will continue investigating the crash. You can find it here: https://issues.unrealengine.com/issue/UE-40773
You may notice that your callstack isn't exactly the same. We decided to lump you in with batch for now due to how similar your crash was.
Feel free to track the ticket as we continue to investigate and review this issue. Keep in mind that we don't have a time frame on when this will be addressed so don't rely on a fix to be made quickly if it is crucial to development.
I may also return to gather additional information if needed.
answered Jan 19 '17 at 03:31 PM
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