Child actor properties mobile does not work?!

Hello,

Don’t know whether it is a bug or supposed to happen, but I’m using version 14.1 and I have a blueprint actor as a child blueprint in another blueprint.

The child blueprint has a boolean that controls the spawning of a static mesh (true by default i.e. spawn the mesh).

The boolean is off as child actor. Inside the editor, it works but when I package the project and run it on mobile the static mesh spawns.

Does anyone else gets this?

Thankyou.

Ok I guess I figured it out. It does not seem to work only when the “nativize blueprint asset” is turned on. Well, the feature is experimental so it can be expected. Just putting it out though. :))