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Importing fbx chunk causes weird mesh and allows player to pass through assets.

alt text

These boards I created look fine when imported into the engine but when I import them as a fbx chunks they look like this. alt text

![alt text]

The players is also able to pass through any assets as if it doesn't exist that has the boards as its Destructible Mesh. All the the other meshes I use work as intended.

The boards are each individual objects created in blender. (Link to Blend File)

Anybody have any idea?

Product Version: UE 4.13
Tags:
capture.png (616.1 kB)
capture4.png (80.0 kB)
capture5.png (53.0 kB)
capture5.png (53.0 kB)
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asked Jan 06 '17 at 09:11 PM in Using UE4

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Warlord213
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avatar image ErrinMiller Jan 17 '17 at 06:18 PM

Did you change the scale of the Destructible Meshes at all in editor? That can cause a lot of problems with them, so you should also try to have them at a scale of 1, 1, 1.

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The issue seems to fixed as of 4.14. I'm chalking up to a bug

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answered Mar 12 '17 at 06:02 AM

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Warlord213
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