Importing fbx chunk causes weird mesh and allows player to pass through assets.
These boards I created look fine when imported into the engine but when I import them as a fbx chunks they look like this.
The players is also able to pass through any assets as if it doesn't exist that has the boards as its Destructible Mesh. All the the other meshes I use work as intended.
The boards are each individual objects created in blender. (Link to Blend File)
Anybody have any idea?
asked Jan 06 '17 at 09:11 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here