Importing fbx chunk causes weird mesh and allows player to pass through assets

These boards I created look fine when imported into the engine but when I import them as a fbx chunks they look like this.

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The players is also able to pass through any assets as if it doesn’t exist that has the boards as its Destructible Mesh. All the the other meshes I use work as intended.

The boards are each individual objects created in blender. ([Link to Blend File][5])

Anybody have any idea?

Did you change the scale of the Destructible Meshes at all in editor? That can cause a lot of problems with them, so you should also try to have them at a scale of 1, 1, 1.

The issue seems to fixed as of 4.14. I’m chalking up to a bug