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linux dedicated server binding

Hello !

I have a little problem like this guy (Unreal Forum) but he has no answer ...

TL;DR : My windows client can join my windows dedicated server but can't join my linux dedicated server ...

My configs :

  • I test my game with development build and cook for all, compiled in the same row with Unreal Launcher,

  • I have my computer (Win7 64bits) to run the windows client,

  • I have a virtual machine (Win7 64bits) to run the windows dedicated server,

  • And another virtual machine (CentOS 7 x86_64) to run the linux dedicated server.

With Windows Server :

My windows server listen the which is reserved in the dhcp , and the connection between the two windows is ok (and really fast thanks to the local network !)

With Linux Server :

My linux server listen the while the enp0s3 interface has the (reserved in the dhcp too). So the connection don't want to establish ...

The server is launched by "WTWServer" user with full rights on the game folder, it's waiting for a player like the Win7 but on a bad IP. I tried disabling firewall, enabling it with a rule in udp 7777 ... Even the "open" stuck and fails after 20 secs.

Of course IP of the VM where checked with "ipconfig/ifconfig" and all VM have the right IP ...

If you have any idea or need more info I can add/try !

Have a nice day !


Product Version: UE 4.14
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asked Jan 06 '17 at 10:03 PM in Using UE4

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avatar image mdonge Jan 07 '17 at 08:46 PM

I found a workaround ... I forwarded to ... I hope there is a real answer !

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