Hello !
I have a little problem like this guy (Unreal Forum) but he has no answer …
TL;DR : My windows client can join my windows dedicated server but can’t join my linux dedicated server …
My configs :
- I test my game with development build and cook for all, compiled in the same row with Unreal Launcher,
- I have my computer (Win7 64bits) to run the windows client,
- I have a virtual machine (Win7 64bits) to run the windows dedicated server,
- And another virtual machine (CentOS 7 x86_64) to run the linux dedicated server.
With Windows Server :
My windows server listen the 192.168.0.15:7777 which is reserved in the dhcp , and the connection between the two windows is ok (and really fast thanks to the local network !)
With Linux Server :
My linux server listen the 127.0.0.1:7777 while the enp0s3 interface has the 192.168.0.16 (reserved in the dhcp too).
So the connection don’t want to establish …
The server is launched by “WTWServer” user with full rights on the game folder, it’s waiting for a player like the Win7 but on a bad IP. I tried disabling firewall, enabling it with a rule in udp 7777 … Even the “open 192.168.0.16:7777” stuck and fails after 20 secs.
Of course IP of the VM where checked with “ipconfig/ifconfig” and all VM have the right IP …
If you have any idea or need more info I can add/try !
Have a nice day !
mdonge