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[Closed] can I use bShowOnlyWhenTrue metadata in UDK?

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asked Jun 10 '14 at 06:31 AM in C++ Programming

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mitay-walle
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The question has been closed Jun 12 '14 at 05:35 PM by Tim C for the following reason:

Question about UDK.


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Hi mitay-walle,

Are you referring to something in UnrealScript for UDK? If so, you will need to ask on the UDK forums, as this site is specifically for Unreal Engine 4.

If you are asking if you can use something from Unreal Engine 4 in UDK, then no. The engines are completely different, with the primary difference in relation to code being the use of C++ in UE4 and UnrealScript in UDK.

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answered Jun 10 '14 at 07:59 PM

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Tim C ♦♦ STAFF
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avatar image mitay-walle Jun 12 '14 at 04:11 PM

Hello, friend! No, I've seen that this forum is about ue4, but I'm searching help everywhere

avatar image Tim C ♦♦ STAFF Jun 12 '14 at 05:35 PM

Hi mitay-walle,

Unfortunately we do not provide support for UDK here. You will need to visit the UDK forums.

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