Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Setting up the physics asset for iclone characters

I am trying to set up the physics asset for an iclone character i imported into ue4 for a rag doll effect but whenever i click simulate it just goes all crazy like this is there any tutorial for a character imported from iclone?

alt text

Product Version: UE 4.12
ns_02_099.jpg (217.0 kB)
more ▼

asked Jan 06 '17 at 11:06 PM in Using UE4

avatar image

18 6 7 10

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

I actually just went through this. You can make it work, albeit with a little bit of patience. The issue you're seeing is likely due to the coordinate spaces of the joints being "off". For some reason this happens with an auto-generated physics asset from an iclone skeleton. In order to fix it, you need to properly adjust the joint coordinate system.

The easiest way to accomplish this is by opening the physics asset for the SK_Mannequin, and trying to match up each joint's coordinate system to the one in the SK_Mannequin.

NOTE - You'll notice that each joint has 2 coordinate systems. In order to align the joint's coordinate system instead of just the joint normals you'll have to hold the ALT key down and use the rotate tool.

To simplify:

-Open Unreal Mannequin Physics asset as reference. -Click on a rigid body -Click the joint editor -Open your iclone physics asset -Click on the corresponding rigid body -Click the joint editor -Use the rotate tool to align the coordinate system in your iclone physics asset to match the one in the Unreal physics asset. -Repeat for every rigid body.

It's very time consuming. Took me the better part of 2 hours yesterday.

more ▼

answered Jan 17 '17 at 03:55 AM

avatar image

171 2 3 7

avatar image Taratus Nov 08 '18 at 10:21 PM

Hi, can you upload an image where to set and look for the coordiate system in the physics asset?

Thanks a lot.

(comments are locked)
10|2000 characters needed characters left

This was forever ago I ended up rebuilding it from scratch in ue4 this is the best way to do it

more ▼

answered Nov 09 '18 at 12:44 AM

avatar image

18 6 7 10

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question