Model Changes in UE4
I have ran into an issue with my model, after I sculpted my model I retopoed a low ploy version of it then baked a normal map. In blender it looks alright despite my model not being as good as it can be but in UE4 I get seam lines when the "Cast Shadows" is enabled. for 2 days I have been looking for a solution and trying everything I find as a solution but nothing is working. I even notice it on my high poly model when I imported that to UE4, It is very frustrating that I cant figure this out and I would like to before I continue on with my project . And yes I am new to blender and UE4.
asked Jan 07 '17 at 12:04 AM in Rendering
Ok, two things to try.
In Blender, go into edit mode on your mesh. Select all faces by pressing A. Find the Shading / UVs tab on the left side and click on the Smooth button under Faces:.
Then when you export your FBX file in Blender, go to the Geometries tab and set the Smoothing drop down to "Face".
This is assuming you are using Blender 2.77 with the FBX 7.4 binary exporter.
answered Jan 07 '17 at 12:27 AM
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