Visual Studio Build UE4 with GameWork fail

Hi,
I have a problem to build UE4Editor with Nvidia GameWork.

I use it: .com/GalaxyMan2015/UnrealEngine/tree/4.12.5_NVIDIA_Techs

My error log:

[32/33] Link UnrealHeaderTool-CoreUObject.dll
5> CrÚation de la bibliothÞque J:\UnrealEngine-4.12.5_NVIDIA_Techs\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.lib et de l’objet J:\UnrealEngine-4.12.5_NVIDIA_Techs\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.exp
5> [33/33] Link UnrealHeaderTool.exe
5> Total build time: 84,83 seconds
5> Parsing headers for UE4Editor
5> Running UnrealHeaderTool UE4Editor “J:\UnrealEngine-4.12.5_NVIDIA_Techs\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors
5>Error : Failed to generate code for UE4Editor - error code: -1073741701 (-1073741701)
5> UnrealHeaderTool failed for target ‘UE4Editor’ (platform: Win64, module info: J:\UnrealEngine-4.12.5_NVIDIA_Techs\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest).
5>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(46,5): error MSB3073: La commande “…..\Build\BatchFiles\Rebuild.bat UE4Editor Win64 Development -waitmutex” s’est arrêtée avec le code -1.
========== Régénération globale : 4 a réussi, 1 a échoué, 0 a été ignoré ==========

Thank’s.

Hello MrEkinox,

That branch that you linked is not the official Nvidia Gameworks integration so I can’t ensure that it’ll work correctly. You can find the official one here: .com/NvPhysX/UnrealEngine

Can you try that branch and see if it’ll compile correctly for you?