Actor with movement locked can still be reset to default

If you have an actor in the world with “Lock Actor Movement” turned on (by right-clicking it and selecting Transform > Lock Actor Movement) you are still able to reset its transform to defaults by clicking the arrow next to the Location, Rotation, or Scale properties. You’re also able to copy/paste values into the transform.

Hello ,

Thank you for reporting this issue. I’ve reproduced the problem and placed a bug report in for it which you can find here:
UE-40349

As mentioned on the bug, while the Reset to Default worked on every field, I was only able to get the copy/pasting to work with the scale values. Is that the same behavior your seeing?

Paste works on all 3 fields for me.