Hi,
So I’m working on a physics based jet aircraft with gravity enabled, I’m using add force and torque to control the rotation and thrust, to turn quickly I roll then turn left or right all using the mouse like in battlefiled 4 for example.
My problem is without increasing the linear velocity to something like 2 the jet can’t turn effectively, there’s a drag or drift force that still affect me when turning at high speed, here’s the blueprint I’m using to accelerate and go forward, for up and down I use add torque.
I tried increasing my linear damping based on my current velocity that worked fine but I feel like its just a hack and not the proper way of doing it, so am I doing something wrong or is there a better way to drive and maneuver a jet ?
Thanks a lot.