3D widget scale breaks all input

Steps to reproduce:

  1. Create new Actor
  2. Add widget
  3. Add cube
  4. Add BPs from the screenshot above, save and place actor to Scene
  5. Run game, try to hover&click both widget and cube
  6. It prints “Hello Actor”
  7. Go back to actor and change scale of widget and cube to something like 0.9

Now:

a) hover or click on cube – works

b) hover or click on widget – doesn’t work

Hello Yevhenii,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/settings that may be involved with this issue?

Hello Yevhenii,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,