Licensing school project

I was assigned a task of visualising our school. I’m about 60% done, but I have a few questions regarding licensing. I searched but I cannot find specific info for my case.

It won’t be sold, it may be available for download (I’m not sure about that, I’d have to ask, but personally I think it won’t be available) and it will be used to show our school to potentional students. After I finish the project, it will belong to the school. I need to provide models, textures and the UE4 file with scripts and all the assets used as well as the final .exe. Is that possible?

Can I use the opening UE4 logo? If so, is there a downloadable template?

Do I need to put “[Product name] uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2017, Epic Games, Inc. All rights reserved” to the credits page? If so, is there guideline for size/color? I’d like to use black ISOCPEUR font, because it would go nicely with my theme.

Thank you in advance.

As far as I know (but you probably want to hear it from Epic employee) you can use Unreal Engine free of charge in any project. Only if you have an income from UE4 projects you have to pay 5% royalties.

From FAQ :

How much do I have to pay for Unreal Engine 4?

UE4 is free to use, with a 5% royalty on gross product revenue after the first $3,000 per game per calendar quarter from commercial products. Read the EULA FAQ for more details. Contact us if you require custom terms.


About the logo, you can read about it on this page.

Thank you but doesn’t answer my questions. I read both EULA and FAQ but since I’m not familiar with legal stuff it didn’t say much to me.

In games I was playing I saw only UE4 logo and that was all. Really, we all know it was made in Unreal Engine, you don’t have to put all legal stuff here. Especially when it’s the free project.

“belong to the school”

This is where you will actually need to talk with Epic.

You agree to limiting terms when you use the Engine to produce anything. You cannot transfer ownership of the resulting project to another without them also agreeing to those terms.

Thank you for your answer. How do I do that? I only came across contact form for custom licence, which I don’t have.

Is there any way to tell if the custom license will cost me something?

If you want to use the logo, you need to fill out a trademark license, which you can do here.

The EULA gives you the right to sublicense your Product to a distributor to distribute in a manner consistent with the EULA. The distribution you describe seems consistent with the EULA.

You can assign your content to the school if you want, but the school can’t own the UE4 bits within it. You can sublicense those to the school for distribution or they can take their own license (via the EULA).

That is what you’re looking for - since you can’t speak “for” the school, you need to work out some sort of agreement with Epic (or get the school to agree to the terms)

I will go the school’s representative with this on Monday and see what he can come up with. I’ll get back as soon as I have something more concrete. Thank you!

So there was an error on my end, but I managed to fix that thanks to my friend who knows legal&licensing. School won’t own it, I just gave them the right to use it as they see fit (but without profiting from it). I’m also going to fill trademark license. Thank you for the info.

Is this about some indie game development?

“as they see fit… without profiting from it”
Iffy…
Because that doesn’t explicitly prohibit them sub-licensing it to someone who Can sell it.
Not that they are likely to do so, but that kind of nonsense is why lawyers get paid as much as they do.

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