Dynamic Navmesh generation problem.
Hi. Editor doesn't change the Navmesh generation from static to dynamic.
First of All I went In Project Settings - Navigation Mesh - Runtime and set Runtime Generation to Dynamic Then I added the navigation invoker in the Ai character. And at last I added a Nav Mesh Bound Problem to the Level.
The problem is that the navmesh is created in the editor, even if there isn't any character, and it's not updated during the game.
Thanks for your Attention.
asked Jan 07 '17 at 03:27 PM in Blueprint Scripting
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