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Dynamic Navmesh generation problem.

Hi. Editor doesn't change the Navmesh generation from static to dynamic.

First of All I went In Project Settings - Navigation Mesh - Runtime and set Runtime Generation to Dynamic Then I added the navigation invoker in the Ai character. And at last I added a Nav Mesh Bound Problem to the Level.

The problem is that the navmesh is created in the editor, even if there isn't any character, and it's not updated during the game.

Thanks for your Attention.

Product Version: UE 4.14
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asked Jan 07 '17 at 03:27 PM in Blueprint Scripting

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avatar image Mieticapre Jan 08 '17 at 12:43 PM

After some tries I found that checking "Generate navigation mesh only around navigation invoker" the navmesh seems to be generated just around the character, but it still have some problems.

As you can see, the red area that any of my character generate in the navmesh doesn't move with the character itself. alt text

alt text

editor.png (1.5 MB)
inplay.png (1.8 MB)
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