Hi,
I’ve just installed UE4 and created a project with the default FPS template for C++.
I tried a few solution and got my errors to change, latest that I can’t seem to find a solution for :
1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: UnrealFPS, Configuration: Development_Game x64 ------
2> Performing full C++ include scan (no include cache file)
2> Performing 1 actions (4 in parallel)
2> [1/1] Link UnrealFPS.exe
2>LINK : fatal error LNK1181: cannot open input file ‘zlibstatic.lib’
2>ERROR : UBT error : Failed to produce item: E:\GameProjects\UnrealFPS\Binaries\Win64\UnrealFPS.exe
2> Total build time: 6.05 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3075: The command ““E:\Epic Games\4.14\Engine\Build\BatchFiles\Build.bat” UnrealFPS Win64 Development “E:\GameProjects\UnrealFPS\UnrealFPS.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
Would you please have any idea for me ? Quite disappointing as a first encounter with the engine : (
Thanks!