Can't get a default FPS project to build, how to?

Hi,

I’ve just installed UE4 and created a project with the default FPS template for C++.
I tried a few solution and got my errors to change, latest that I can’t seem to find a solution for :

1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: UnrealFPS, Configuration: Development_Game x64 ------
2> Performing full C++ include scan (no include cache file)
2> Performing 1 actions (4 in parallel)
2> [1/1] Link UnrealFPS.exe
2>LINK : fatal error LNK1181: cannot open input file ‘zlibstatic.lib’
2>ERROR : UBT error : Failed to produce item: E:\GameProjects\UnrealFPS\Binaries\Win64\UnrealFPS.exe
2> Total build time: 6.05 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3075: The command ““E:\Epic Games\4.14\Engine\Build\BatchFiles\Build.bat” UnrealFPS Win64 Development “E:\GameProjects\UnrealFPS\UnrealFPS.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

Would you please have any idea for me ? Quite disappointing as a first encounter with the engine : (

Thanks!

Two things could be going on here: First, let’s check what version of Visual Studio you’re running. Is it 2015? If not, please upgrade to 2015. Second, do you have any anti-virus software running? Check to see if your Unreal files haven’t been quarantined or something. Generally, AV software tends to not like .bat files.

Hi and thank you for your reply! No I am not using VS 2015 as I have a licence for 2013. I guess I could get 2015 Community but that would mean having to sort out my plugins again.

Is it mandatory ? I’ll try installing it as soon as I can but I wish there was a solution with 2013.

Also, I don’t have any antivirus enabled.

Installing VS 2015 fixed it.

Thanks!