Delay replication for spectators
Hi, I couldn't find any information how to delay replication to a client from a dedicated server in UE4, any1 knows of it even is possible within current functionality provided in 4.14?
I would like to have spectators in our RTS game running on a dedicated server, but with like 30 seconds delay.
asked Jan 07 '17 at 03:38 PM in C++ Programming
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