x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Solid object?

Product Version: UE 4.14
Tags:
capture.png (794.6 kB)
more ▼

asked Jan 07 '17 at 05:29 PM in Rendering

avatar image

Tmar Ramzie
26 1 4 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

check your collision settings maybe?

more ▼

answered Jan 08 '17 at 12:32 AM

avatar image

EyeDee10Tee
2.1k 59 14 128

avatar image Tmar Ramzie Jan 08 '17 at 04:02 AM

Thank you! but do you know what the settings should be? I'm haveing difficulty figuring it out

avatar image EyeDee10Tee Jan 08 '17 at 09:22 AM

The best thing would be to make a custom collision mesh. But for now to get you going, you go into the mesh editor and change collision setting to "use complex as simple." This is not the best approach because every face of the mesh will check for collision each tick. So unless you are walking on the ceiling it's wasted resources. See if that works.

avatar image Tmar Ramzie Jan 08 '17 at 04:41 PM

IM on the newest version and i don't see any settings like that but i will look into the custom collision thing

avatar image EyeDee10Tee Jan 09 '17 at 12:22 AM

I have included a picture here. Double click on your mesh in content browser. This will open mesh editor. on the right by default will be the details panel. scroll down till you see "static mesh settings" and change "collision complexity" from "default" to "use complex as simple." It should still be in the same place in 4.14 as it has been for at least 4.8 In this example I have a room with several doorways. It has many faces for vertex painting but I enabled the show collision flag so you can see the purple lines in the mesh is the collision following each face in the mesh. Yours will look different depending on the topology of your mesh. alt text

capture.png (1.3 MB)
avatar image Tmar Ramzie Jan 09 '17 at 02:27 AM

Thank you I looked into the custom one and with my model that will be a lot of work. But I now know how so thank you and I will use this for now thank you for going out of your way to help me!! I appreciate it :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question