LogCookDisplay: Forcing save package because was already requeued once
okay, so i have gotten a demo for my game finished and started packaging it, after about 30 minutes, unreal hangs on it's package and the console is stuck on this command:
LogCookisplay: Forcing save package C:/Users/Mikequeen123/Documents/Unreal Projects/FNS_2 4.14/Content/Characters/UnscrappedFreddy/Endo1.uasset because was already requeued once
i decided to delete this material to see if it was only a problem in the material, but the error moves to another material referenced by the same character. just this morning, i decided to delete the character and all materials that he referenced and the error moved to another material for a prop.
as i never got this error before while packaging, i really don't know what this bug means and the only fix to it that i found so far didn't work. does anyone know what this error means and how to get past it?
There are a few trouble shooting steps to follow initially when having packaging issues:
1. Delete The following folders and then try repackaging
2. Disable Plugins
3. Another thing you can do is to clear up all redirectors. To do this right click your content folder and select "Fix Up Redirectors in Folder"
NEXT Please provide the Log file by clearing your Ouput Log, package your project, then Cut and Paste from the newly generated Output Log into a text document and post.
answered Jan 11 '17 at 10:17 PM
I'm having the same problem, forcing save package, and it just hangs there, entire night doing that.
Deleted everything from saved, intermediate, build, nothing helps, I'm just deleting those 1 by 1 until I can finally package but it's been very inconvenient... issue is happening on 4.14
I had the same problem yesterday. I fixed it by reinstalling all Microsoft Visual C++ Redistributable except Microsoft Visual C++ 2017 Redistributable. Then I packaged my project successfully. I think Microsoft Visual C++ 2017 Redistributable caused the problem.
answered Jan 20 '18 at 11:10 AM
Cook using command line instead of Unreal Editor GUI. For example: UE4Editor-Cmd.exe YourGameName -run=cook -targetplatform=WindowsNoEditor -map=MenuScene
More detail about cooking is in the documenation https://docs.unrealengine.com/en-us/Engine/Deployment/Cooking
answered Oct 01 '18 at 01:29 PM
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