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PhysActor cliping thorugh other PhysActor

I'm making a game where you can grab things in VR. I pretty much have everything working however when you grab something, it looks like this:

alt text

As you can see, the cube is clipping through the hand.

My question is: how do I get the cube to not clip through the hand? Both the Hand and the Cube blueprints I believe have the correct collision settings. Here are the current collision settings for the hand:

alt text

And here are the collision settings for the cube:

alt text

Product Version: UE 4.14
untitled.png (243.5 kB)
capture.png (20.1 kB)
grabbable.png (28.2 kB)
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asked Jan 07 '17 at 09:53 PM in Rendering

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