PhysActor cliping thorugh other PhysActor
I'm making a game where you can grab things in VR. I pretty much have everything working however when you grab something, it looks like this:
As you can see, the cube is clipping through the hand.
My question is: how do I get the cube to not clip through the hand? Both the Hand and the Cube blueprints I believe have the correct collision settings. Here are the current collision settings for the hand:
And here are the collision settings for the cube:
asked Jan 07 '17 at 09:53 PM in Rendering
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