x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

PhysActor cliping thorugh other PhysActor

I'm making a game where you can grab things in VR. I pretty much have everything working however when you grab something, it looks like this:

alt text

As you can see, the cube is clipping through the hand.

My question is: how do I get the cube to not clip through the hand? Both the Hand and the Cube blueprints I believe have the correct collision settings. Here are the current collision settings for the hand:

alt text

And here are the collision settings for the cube:

alt text

Product Version: UE 4.14
Tags:
untitled.png (243.5 kB)
capture.png (20.1 kB)
grabbable.png (28.2 kB)
more ▼

asked Jan 07 '17 at 09:53 PM in Rendering

avatar image

Katianie
151 27 20 30

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question