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How can I make a realistic looking moss material ?

Hello,

I've worked on this previously, I have a full list of things I've wanted to make but haven't achieved and so I'm really demolishing this section of the site, but my questions could be someone else's :)

I I want to create a realistic Moss material like the one seen in this picture alt text

I want my material to look as if it had 3D small leaves hanging, unless there's another way that isn't too hard on performance ( maybe I should add polygons and texture them on to the mesh but still I can't achieve something kind of realistic ) I just want my moss to have variation in colors, a really puffy/3D effect... I searched all over the internet and still haven't seen any tutorials on something like this, if I can't make something similar to this, all I really need is variation of colors ( lighter greens, darker greens, red-orange-yellow... brown ) but if I can achieve something close to the moss in this image, that would be perfect !

Cheers !

Product Version: UE 4.14
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asked Jan 08 '17 at 02:59 AM in Using UE4

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Edwin Animates
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Resources to refer are many . Some of them are given below

https://docs.google.com/file/d/0B1mqehHMyMQvVklUdWdEOVhuT1k/edit?pli=1

https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Functions/Reference/Shading/index.html

create a master material that will allow you to be able to vertex paint the moss on any model: http://youtu.be/iS8wLVOJuUA

Set up a material with an up vector, so the moss will always be on the top side of whatever mesh it's on: http://youtu.be/yGjdobDOnXs

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answered Jan 08 '17 at 08:56 AM

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A GUPTA
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