Random images in Widget Blueprint
Greeting UE Community, So basically what I want is to random an image on the screen whenever a press a key. What I have done : So the problem here is when I connect the return value of get to the texture from Create brush from texture, the result will be that it will continuously drawing all images ,not showing only one random image. This is the blueprint of the object that detects the pressed key. I know the reason. As long as the image is still on the screen , it will always get random values of the image array and return another image all the time.
asked Jan 08 '17 at 10:50 AM in Blueprint Scripting
move everything from GetBrush, into EventConstruct. because EventConstruct is only called when the widget is created, instead of repeating all the time.
answered Jan 08 '17 at 06:21 PM
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