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How would I fix enemies to surface?

Image 1: I would like the enemy AI to cast to the player while staying on the surface.

Image 2: This is how the player stays on the surface while moving. (https://youtu.be/uGnHmGuTFXg)

Does anyone know what I need to add the the AI blueprint to get it to behave like the players restraint?

Product Version: UE 4.13
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asked Jan 08 '17 at 03:29 PM in Blueprint Scripting

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  • Add a trigger volume for each "surface" area and place them so that a player stepping on/off of that surface will trigger them.

  • Set a variable in the Character blueprint ..eg "SurfaceType" [int]

  • On Overlap of these volumes, set the appropriate value.

  • Then when you have the enemy AI cast to the character, Get SurfaceType from the result and see if the player is standing on that surface.

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answered Jan 08 '17 at 04:28 PM

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