How would I fix enemies to surface?
Image 1: I would like the enemy AI to cast to the player while staying on the surface.
Image 2: This is how the player stays on the surface while moving. (https://youtu.be/uGnHmGuTFXg)
Does anyone know what I need to add the the AI blueprint to get it to behave like the players restraint?
asked Jan 08 '17 at 03:29 PM in Blueprint Scripting
answered Jan 08 '17 at 04:28 PM
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