[FBX import] Vertex count much higher

Hello !

When I import a mesh from a FBX file, the vertex count is way higher than in the original mesh (about 6x).

As an example, when I import a mesh of 386 vertices, in UE4, it has 2,304 vertices. Is that normal? Is there a way to avoid this?

Thanks !

Due to hard edges between faces, vertices are duplicated. So that is expected.

Is there a way to avoid this?

Make edges soft in your modelling package. If you are after flat shading style, check this thread.

I finally found out how to do that : instead of exporting to FBX (which splits edges), I have to export to OBJ (whoch does not). That’s strange, but that’s apparently the way to do it. Thanks !