Evols
(Evols)
January 8, 2017, 4:52pm
1
Hello !
When I import a mesh from a FBX file, the vertex count is way higher than in the original mesh (about 6x).
As an example, when I import a mesh of 386 vertices, in UE4, it has 2,304 vertices. Is that normal? Is there a way to avoid this?
Thanks !
Deathrey
(DeathreyCG)
January 8, 2017, 7:24pm
2
Due to hard edges between faces, vertices are duplicated. So that is expected.
Evols
(Evols)
January 8, 2017, 10:20pm
3
Is there a way to avoid this?
Deathrey
(DeathreyCG)
January 10, 2017, 1:41am
4
Make edges soft in your modelling package. If you are after flat shading style, check this thread .
Evols
(Evols)
January 10, 2017, 8:33pm
5
I finally found out how to do that : instead of exporting to FBX (which splits edges), I have to export to OBJ (whoch does not). That’s strange, but that’s apparently the way to do it. Thanks !