Capsule collision replication issue
If you increase the "Capsule Half Height" size of a "Capsule Component" of a "Character" class and start a multiplayer game then the other clients could easily get unaccurate (jittery) collision if they are colliding against meshes with convex or box collision.
How to reproduce: Create a blank third person template and change the "Capsule Half Height" size to 170 in the default ThirdPersonCharacter blueprint. Start a multiplayer game with 2 clients. Run around (and collide) with the "1M_Cube_Chamfer" mesh of the ThirdPersonExampleMap - especially the corners. Don't jump. Don't take the stairs.
Optional for easier debugging: Make the capsule visible in game and move the skeletal mesh of the characters BP to the bottom of the capsule.
The issue happens if you collide with static meshes with convex or box collision. A tiny 0.5m sphere gives better collision (without jittering) than the edge of an 1.5m cube.
asked Jan 08 '17 at 05:20 PM in Bug Reports
Thanks for the all the comprehensive repro steps... I have reproduced the issue and logged it as UE-40420 which you can track on the following link: Unreal Engine Issues. Please be aware that since the issue must be reviewed and prioritized by our development staff, it may be a while before it can be addressed.
answered Jan 10 '17 at 10:06 PM
Hey Neutronux how have solved this problem, can show me BP?
answered Sep 02 '17 at 10:27 AM
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