Hello, at first i had had the problem described in this question: [Linux] Opening project settings crashes editor - Platform & Builds - Epic Developer Community Forums
and i made the symlink on the directory “DotNET” with name “DotNet” and after this when i opening the project settings the editor crash with the next logs:
[2017.01.08-19.43.33:566][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2017.01.08-19.43.33:659][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0013 seconds. Added 1 classes and 2 folders.
[2017.01.08-19.43.33:663][ 0]LogLoad: (Engine Initialization) Total time: 23.05 seconds
[2017.01.08-19.43.33:663][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.16 seconds
[2017.01.08-19.43.33:664][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2017.01.08-19.43.34:154][ 0]LogRenderer: Reallocating scene render targets to support 840x396 NumSamples 1 (Frame:2).
[2017.01.08-19.43.43:412][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2017.01.08-19.43.43:448][ 1]LogAssetRegistry: Asset discovery search completed in 22.2605 seconds
[2017.01.08-19.43.43:448][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2017.01.08-19.43.43:448][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000065 seconds (updated 0 objects)
Fatal error: [File:/home//UnrealEngine/Engine/Source/Runtime/Core/Private/Linux/LinuxPlatformProcess.cpp] [Line: 857]
FLinuxPlatformProcess::CreateProc: posix_spawn() failed (8, Exec format error)
[2017.01.08-19.43.58:773][206]LogLinux:Error: appError called: Assertion failed: Assertion failed: [File:/home//UnrealEngine/Engine/Source/Runtime/Core/Private/Linux/LinuxPlatformProcess.cpp] [Line: 857]
FLinuxPlatformProcess::CreateProc: posix_spawn() failed (8, Exec format error)
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092