A very simple turret capable of Yaw only. I use LookRight event to yaw camera, then use anim blueprint programming to let turret bone yaw following Camera, and a FinterpTo() so turret rotate slowly and smoothly. It works perfectly fine in 4.13. But after converting to 4.14 the turret rotating seriously jitter.
I tried almost everything: switch between cpp&blueprint; adjust tickGroup, tweak my calculation(really not complex), making new projects…no good. I really want to know(at least basically) what’s the difference betwenn 4.14 anim blueprint and old version, and what possibly can cause that? Thanks! again the turret yaw perfectly fine in 4.13, really just a textbook turret ;-(