Sound Visualization Get Amplitude node sampling at half the speed
Greetings! There is an issue with the 'Get Amplitude' node from the Sound Visualization plugin for the Blueprint Editor. It is sampling the sound at half the time. If you try to use a workaround by doubling the game time value, it will stop sampling at the half point of the sound you provided, as it thinks the sound has been played through. I'm not the first to find this out, but unfortunately nobody reported this issue - or so it seems.
Build Type: Binary
Build version: 4.14.2(but people have been reporting this prior)
Detailed description of the issue: Using the 'Sound Visualization' plugin, provided by Epic Games for the Blueprint Editor, there is a problem with one of the two nodes that come with it, the 'Get Amplitude' node (screenshot). One of the values it takes is Start Time, the time when you want it to sample the provided Sound Wave. The problem is, that if you provide it with realtime time, the node is sampling at half(1/2) the speed. If you then just multiply the realtime time by two(2), the node is working, BUT it will stop sampling at half time through the Sound Wave, as it now thinks that it has gone through the whole sample.
Screenshots/Link to video: Screenshot
The issue occurs 100% of the time.
This is a really useful feature for making Music Videos. Would appreciate a lot if could be fixed. Thank you!
asked Jan 09 '17 at 01:12 AM in Blueprint Scripting
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