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Cannot Define RPC Function With Param APawn*

my class is just so simple:

 class MYPROJECT_API AMyPlayerController : public APlayerController
     UFUNCTION(Server, Unreliable, WithValidation, NetMulticast)
     void MulticastCameraData(APawn* Pawn);
     void MulticastCameraData_Implementation(APawn* Pawn);
     bool MulticastCameraData_Validate(APawn* Pawn);

but, it comes out the error when i try to compile: Function parameter: 'Pawn' cannot be defined in 'MulticastCameraData' as it is already defined in scope 'Controller' (shadowing is not allowed)

I cann't understand! Please Help!!

Product Version: UE 4.14
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asked Jan 09 '17 at 08:08 AM in C++ Programming

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avatar image ImVawx ♦♦ STAFF Jan 09 '17 at 04:51 PM

"Pawn" is already defined in APlayerController.

Try renaming your argument "Pawn" to something like "InPawn" and see if that fixes the compiling issue.

avatar image Xternalhardrive Jan 11 '17 at 03:26 AM

^^^, Pawn is already a variable. Also you should delete "Server" in your UFUNCTION definition because you only want "NetMulticast" because the compiler might get confused about whether it's a multicast or a server rpc. Read https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Actors/RPCs/ for more detail on RPCs

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thank you guys! that's really helpful!

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answered Jan 18 '17 at 06:07 AM

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avatar image RainStoneUNREAL Jan 18 '17 at 06:08 AM

i post the answer just for remark the question as RESOLVED!

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