How to make a horizontal ladder?

Hi, i’ve been trying to make effectively a ladder that works horizontally, or as we call it in the UK monkey bars (seems americans don’t call them monkey bars?) anyway I tried my own was of doing this while it has produced some results to the effect I want, its VERY bad! as you can see from the image, i’m doing a trace straight up , checking the physical material being hit, if its the correct physical material set a bool and set the movement to flying (temp movement for testing purposes).

Now while this does get me to stay in the air, its not really attached to the mesh, What I want is to climb along the mesh and not be able to just climb out the edges of the mesh the only way off should be either being hit by an enemy or pressing the jump button. Also I was hoping to make this as clean as possible as the monkey bar meshes will all be of varying shapes so I didn’t want to have to set up a load of manual trigger volumes or anything per mesh and each having their own BP code since that would mean a lot of copy paste.

alt text

So, i think you have to go another way. You dont have to use mesh at all, you need some trigger box, so you will climb along it. In this way you can set any mesh only as a decoration, and it will behave the same all the time.

Just use overlap event to know, that you is in right place and then change moving behaviour when using the ladder. It will work on verical or horizontal ladders mostly identical.

Sorry for that late answer )))