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PackagingResults:Error: Error Unknown Error

I've recently been working on a project that I've previously packaged for Mac, and when I attempt to package the project for Mac now I receive this message. PackagingResults:Error: Error Unknown Error

It's also worth noting that when I build lighting the Map Check states WorldSettings_1 Maps need lighting rebuilt Map check complete:1 Error(s), 0 warnings(s), took 45.399ms to complete.

 *Output log*
 
 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(-1841140583) SRandInit(-1841138437).
 LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.109881
 LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
 LogInit: API Version: 2992821
 LogInit: Net Version: 3039270
 LogDevObjectVersion: Number of dev versions registered: 13
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogInit: Compiled (64-bit): Jul  6 2016 09:20:23
 LogInit: Compiled with Clang: 7.3.0 (clang-703.0.29)
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.12
 LogInit: Command line: 
 LogInit: Base directory: /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Mac]
 LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
 LogInit: Setting Device Profile CVar: [[r.AOScatterTileCulling:0]]
 LogInit: Computer: Jacs-iMac.local
 LogInit: User: JacDavies
 LogInit: CPU Page size=4096, Cores=4
 LogInit: High frequency timer resolution =1000.000000 MHz
 LogInit: Power Source: AC Power
 LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=0.0GB Virtual=16.0GB
 LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
 LogRHI: Initializing OpenGL RHI
 LogRHI:   GL_VENDOR: Intel Inc.
 LogRHI:   GL_RENDERER: Intel Iris Pro OpenGL Engine
 LogRHI:   GL_VERSION: 4.1 INTEL-10.6.33
 LogRHI:   GL_SHADING_LANGUAGE_VERSION: 4.10
 LogRHI: OpenGL Extensions:
 LogRHI:   GL_ARB_blend_func_extended
 LogRHI:   GL_ARB_draw_buffers_blend
 LogRHI:   GL_ARB_draw_indirect
 LogRHI:   GL_ARB_ES2_compatibility
 LogRHI:   GL_ARB_explicit_attrib_location
 LogRHI:   GL_ARB_gpu_shader_fp64
 LogRHI:   GL_ARB_gpu_shader5
 LogRHI:   GL_ARB_instanced_arrays
 LogRHI:   GL_ARB_internalformat_query
 LogRHI:   GL_ARB_occlusion_query2
 LogRHI:   GL_ARB_sample_shading
 LogRHI:   GL_ARB_sampler_objects
 LogRHI:   GL_ARB_separate_shader_objects
 LogRHI:   GL_ARB_shader_bit_encoding
 LogRHI:   GL_ARB_shader_subroutine
 LogRHI:   GL_ARB_shading_language_include
 LogRHI:   GL_ARB_tessellation_shader
 LogRHI:   GL_ARB_texture_buffer_object_rgb32
 LogRHI:   GL_ARB_texture_cube_map_array
 LogRHI:   GL_ARB_texture_gather
 LogRHI:   GL_ARB_texture_query_lod
 LogRHI:   GL_ARB_texture_rgb10_a2ui
 LogRHI:   GL_ARB_texture_storage
 LogRHI:   GL_ARB_texture_swizzle
 LogRHI:   GL_ARB_timer_query
 LogRHI:   GL_ARB_transform_feedback2
 LogRHI:   GL_ARB_transform_feedback3
 LogRHI:   GL_ARB_vertex_attrib_64bit
 LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
 LogRHI:   GL_ARB_viewport_array
 LogRHI:   GL_EXT_debug_label
 LogRHI:   GL_EXT_debug_marker
 LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
 LogRHI:   GL_EXT_texture_compression_s3tc
 LogRHI:   GL_EXT_texture_filter_anisotropic
 LogRHI:   GL_EXT_texture_sRGB_decode
 LogRHI:   GL_APPLE_client_storage
 LogRHI:   GL_APPLE_container_object_shareable
 LogRHI:   GL_APPLE_flush_render
 LogRHI:   GL_APPLE_object_purgeable
 LogRHI:   GL_APPLE_rgb_422
 LogRHI:   GL_APPLE_row_bytes
 LogRHI:   GL_APPLE_texture_range
 LogRHI:   GL_ATI_texture_mirror_once
 LogRHI:   GL_NV_texture_barrier
 LogRHI:   GL_MAX_TEXTURE_SIZE: 16384
 LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
 LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
 LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
 LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 16384
 LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 16
 LogRHI:   GL_MAX_DRAW_BUFFERS: 8
 LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
 LogRHI:   GL_MAX_SAMPLES: 8
 LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 8
 LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
 LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
 LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
 LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
 LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
 LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
 LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Intermediate/Shaders/WorkingDirectory/1894/).
 LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Intermediate/Shaders/tmp/B25A60986E4BBE779A679A981B9B4202/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP MacClientTargetPlatform
 LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
 LogTemp:Display: Loaded TP MacServerTargetPlatform
 LogTemp:Display: Loaded TP MacTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Mac
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.07s 80MB /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
 LogInit: Selected Device Profile: [Mac]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: No automatic mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogMeshUtilities: No distributed automatic mesh merging module available
 LogAssetRegistry: FAssetRegistry took 0.0003 seconds to start up
 LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.014557 seconds
 LogUObjectArray: 29914 objects as part of root set at end of initial load.
 LogUObjectAllocator: 6067304 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogMoviePlayer: FAVMoviePlayer ctor...
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogEngine: Initializing Engine...
 LogAIModule: Creating AISystem for world NewWorld
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.67s 80MB /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 8192mb
 LogCook:Display: Mobile HDR setting 1
 LogFileCache: Scanning file cache for directory '/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Content/' took 0.00s
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Content/Maps/Dinefwr_Peniarth.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogTexture:Display: Building textures: HQ_Lightmap0_17 (AutoDXT)
 LogTexture:Display: Building textures: HQ_Lightmap0_7 (AutoDXT)
 LogTexture:Display: Building textures: HQ_Lightmap0_8 (AutoDXT)
 LogAIModule: Creating AISystem for world Dinefwr_Peniarth
 LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[19] has negative scale. Not currently supported
 LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[20] has negative scale. Not currently supported
 LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[21] has negative scale. Not currently supported
 LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
 LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
 LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
 LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
 LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
 LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
 LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
 LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
 LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
 LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 43.295ms to complete.
 LogFileHelpers: Loading map 'Dinefwr_Peniarth' took 1.971
 LogCollectionManager: Loaded 0 collections in 0.001026 seconds
 LogFileCache: Scanning file cache for directory '/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Collections/' took 0.00s
 LogFileCache: Scanning file cache for directory '/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Content/Developers/JacDavies/Collections/' took 0.00s
 LogFileCache: Scanning file cache for directory '/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Content/Collections/' took 0.00s
 LogContentBrowser: Native class hierarchy populated in 0.0094 seconds. Added 2049 classes and 373 folders.
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0006 seconds. Added 12 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 0 folders.
 LogCrashTracker: Crashtracker disabled due to settings.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 0 folders.
 LogLoad: Full Startup: 14.75 seconds (BP compile: 0.07 seconds)
 LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
 LogContentStreaming: Texture pool size now 1000 MB
 LogRenderer: Reallocating scene render targets to support 1208x528 (Frame:2).
 Cmd: UpdateLandscapeEditorData -warnings
 LogAssetRegistry: Asset discovery search completed in 7.7808 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000028 seconds (updated 0 objects)
 LogSavePackage: Save=936.52ms
 LogSavePackage: Moving '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/UEDPCDinefwr_Peniarth4B7EE8F6CC40A9BF0DB78BA8F9FF2FD4.tmp' to '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap
 LogEditorTransaction: Undo Spawn Play From Here Start
 MainFrameActions: Packaging (Mac): Running AutomationTool...
 MainFrameActions: Packaging (Mac): Setting up Mono
 MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject -cook -stage -archive -archivedire
 ctory=/Users/JacDavies/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
 MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject -cook -stage -arch
 ive -archivedirectory=/Users/JacDavies/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
 MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
 MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject
 MainFrameActions: Packaging (Mac): Project.Build: ********** BUILD COMMAND STARTED **********
 MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe" Dinefwr_Peniarth Mac Development -Project="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject"  "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject"  -r
 emoteini="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth" -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE
 MainFrameActions: Packaging (Mac): mono: Compiling with non-standard Xcode (xcode-select): /Library/Developer/CommandLineTools/
 MainFrameActions: Packaging (Mac): mono: Triggered an exception while looking for SDK directory in Xcode.app
 MainFrameActions: Packaging (Mac): mono: System.IO.DirectoryNotFoundException: Directory '/Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs' not found.
 MainFrameActions: Packaging (Mac): mono:   at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono:   at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono:   at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono:   at System.IO.Directory.GetDirectories (System.String path) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono:   at UnrealBuildTool.AppleToolChain.SelectSDK (System.String BaseSDKDir, System.String OSPrefix, System.String& PlatformSDKVersion, Boolean bVerbose) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono: ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs
 MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 2.090436s to run mono, ExitCode=5
 MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe Dinefwr_Peniarth Mac Development -Project="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproj
 ect"  "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject"  -remoteini="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth" -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2017.01.09-11.54.49.txt' 
 MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x0000
 0] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean Force
 Unity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`
 1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at BuildCookRun.ExecuteBuild () [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.BuildCommand.Execute () [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.Program.Main () [0x00000] in :0 
 MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 MainFrameActions: Packaging (Mac): Domain_ProcessExit
 MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
 PackagingResults:Error: Error Unknown Error
 LogSavePackage: Save=673.33ms
 LogSavePackage: Moving '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/UEDPCDinefwr_PeniarthDDC382E7714669E89E5B8ABACAEDEF2F.tmp' to '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap
 LogEditorTransaction: Undo Spawn Play From Here Start
 MainFrameActions: Packaging (Mac): Running AutomationTool...
 MainFrameActions: Packaging (Mac): Setting up Mono
 MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject -cook -stage -archive -archivedire
 ctory=/Users/JacDavies/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
 MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject -cook -stage -arch
 ive -archivedirectory=/Users/JacDavies/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
 MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
 MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject
 MainFrameActions: Packaging (Mac): Project.Build: ********** BUILD COMMAND STARTED **********
 MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe" Dinefwr_Peniarth Mac Development -Project="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject"  "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject"  -r
 emoteini="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth" -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE
 MainFrameActions: Packaging (Mac): mono: Compiling with non-standard Xcode (xcode-select): /Library/Developer/CommandLineTools/
 MainFrameActions: Packaging (Mac): mono: Triggered an exception while looking for SDK directory in Xcode.app
 MainFrameActions: Packaging (Mac): mono: System.IO.DirectoryNotFoundException: Directory '/Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs' not found.
 MainFrameActions: Packaging (Mac): mono:   at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono:   at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono:   at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono:   at System.IO.Directory.GetDirectories (System.String path) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono:   at UnrealBuildTool.AppleToolChain.SelectSDK (System.String BaseSDKDir, System.String OSPrefix, System.String& PlatformSDKVersion, Boolean bVerbose) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono: ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs
 MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 2.078479s to run mono, ExitCode=5
 MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe Dinefwr_Peniarth Mac Development -Project="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproj
 ect"  "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject"  -remoteini="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth" -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2017.01.09-11.59.12.txt' 
 MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x0000
 0] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean Force
 Unity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`
 1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at BuildCookRun.ExecuteBuild () [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.BuildCommand.Execute () [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.Program.Main () [0x00000] in :0 
 MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 MainFrameActions: Packaging (Mac): Domain_ProcessExit
 MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
 PackagingResults:Error: Error Unknown Error
 LogSavePackage: Save=679.18ms
 LogSavePackage: Moving '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/UEDPCDinefwr_PeniarthD6C383A0074B4CF731A0B9BEA06892CB.tmp' to '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap
 LogEditorTransaction: Undo Spawn Play From Here Start
 MainFrameActions: Packaging (Mac): Running AutomationTool...
 MainFrameActions: Packaging (Mac): Setting up Mono
 MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject -cook -stage -archive -archivedire
 ctory=/Users/JacDavies/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
 MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject -cook -stage -arch
 ive -archivedirectory=/Users/JacDavies/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
 MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
 MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject
 MainFrameActions: Packaging (Mac): Project.Build: ********** BUILD COMMAND STARTED **********
 MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe" Dinefwr_Peniarth Mac Development -Project="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject"  "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject"  -r
 emoteini="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth" -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE
 MainFrameActions: Packaging (Mac): mono: Compiling with non-standard Xcode (xcode-select): /Library/Developer/CommandLineTools/
 MainFrameActions: Packaging (Mac): mono: Triggered an exception while looking for SDK directory in Xcode.app
 MainFrameActions: Packaging (Mac): mono: System.IO.DirectoryNotFoundException: Directory '/Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs' not found.
 MainFrameActions: Packaging (Mac): mono:   at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono:   at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono:   at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono:   at System.IO.Directory.GetDirectories (System.String path) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono:   at UnrealBuildTool.AppleToolChain.SelectSDK (System.String BaseSDKDir, System.String OSPrefix, System.String& PlatformSDKVersion, Boolean bVerbose) [0x00000] in :0 
 MainFrameActions: Packaging (Mac): mono: ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs
 MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 2.151747s to run mono, ExitCode=5
 MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe Dinefwr_Peniarth Mac Development -Project="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproj
 ect"  "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject"  -remoteini="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth" -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2017.01.09-12.04.38.txt' 
 MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x0000
 0] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean Force
 Unity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`
 1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at BuildCookRun.ExecuteBuild () [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.BuildCommand.Execute () [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 
 MainFrameActions: Packaging (Mac):   at AutomationTool.Program.Main () [0x00000] in :0 
 MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 MainFrameActions: Packaging (Mac): Domain_ProcessExit
 MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
 PackagingResults:Error: Error Unknown Error

Product Version: UE 4.12
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asked Jan 09 '17 at 02:31 PM in Packaging & Deployment

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JDavies
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avatar image Samantha Sutton ♦♦ STAFF Jan 09 '17 at 08:03 PM

JDavies,

You have an invalid SDK for your MacOSX. Make sure you're using a proper version of XCode. If it's a beta version, you might want to revert to an actual released version.

  MainFrameActions: Packaging (Mac): mono: ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs
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Hey JDavies,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered Jan 13 '17 at 08:49 PM

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