I’ve recently been working on a project that I’ve previously packaged for Mac, and when I attempt to package the project for Mac now I receive this message.
PackagingResults:Error: Error Unknown Error
It’s also worth noting that when I build lighting the Map Check states
WorldSettings_1 Maps need lighting rebuilt
Map check complete:1 Error(s), 0 warnings(s), took 45.399ms to complete.
*Output log*
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1841140583) SRandInit(-1841138437).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.109881
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:20:23
LogInit: Compiled with Clang: 7.3.0 (clang-703.0.29)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac/
LogInit: Installed Engine Build: 1
LogInit: Presizing for 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Mac]
LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
LogInit: Setting Device Profile CVar: [[r.AOScatterTileCulling:0]]
LogInit: Computer: Jacs-iMac.local
LogInit: : JacDavies
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: AC Power
LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=0.0GB Virtual=16.0GB
LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
LogRHI: Initializing OpenGL RHI
LogRHI: GL_VENDOR: Intel Inc.
LogRHI: GL_RENDERER: Intel Iris Pro OpenGL Engine
LogRHI: GL_VERSION: 4.1 INTEL-10.6.33
LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.10
LogRHI: OpenGL Extensions:
LogRHI: GL_ARB_blend_func_extended
LogRHI: GL_ARB_draw_buffers_blend
LogRHI: GL_ARB_draw_indirect
LogRHI: GL_ARB_ES2_compatibility
LogRHI: GL_ARB_explicit_attrib_location
LogRHI: GL_ARB_gpu_shader_fp64
LogRHI: GL_ARB_gpu_shader5
LogRHI: GL_ARB_instanced_arrays
LogRHI: GL_ARB_internalformat_query
LogRHI: GL_ARB_occlusion_query2
LogRHI: GL_ARB_sample_shading
LogRHI: GL_ARB_sampler_objects
LogRHI: GL_ARB_separate_shader_objects
LogRHI: GL_ARB_shader_bit_encoding
LogRHI: GL_ARB_shader_subroutine
LogRHI: GL_ARB_shading_language_include
LogRHI: GL_ARB_tessellation_shader
LogRHI: GL_ARB_texture_buffer_object_rgb32
LogRHI: GL_ARB_texture_cube_map_array
LogRHI: GL_ARB_texture_gather
LogRHI: GL_ARB_texture_query_lod
LogRHI: GL_ARB_texture_rgb10_a2ui
LogRHI: GL_ARB_texture_storage
LogRHI: GL_ARB_texture_swizzle
LogRHI: GL_ARB_timer_query
LogRHI: GL_ARB_transform_feedback2
LogRHI: GL_ARB_transform_feedback3
LogRHI: GL_ARB_vertex_attrib_64bit
LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
LogRHI: GL_ARB_viewport_array
LogRHI: GL_EXT_debug_label
LogRHI: GL_EXT_debug_marker
LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
LogRHI: GL_EXT_texture_compression_s3tc
LogRHI: GL_EXT_texture_filter_anisotropic
LogRHI: GL_EXT_texture_sRGB_decode
LogRHI: GL_APPLE_client_storage
LogRHI: GL_APPLE_container_object_shareable
LogRHI: GL_APPLE_flush_render
LogRHI: GL_APPLE_object_purgeable
LogRHI: GL_APPLE_rgb_422
LogRHI: GL_APPLE_row_bytes
LogRHI: GL_APPLE_texture_range
LogRHI: GL_ATI_texture_mirror_once
LogRHI: GL_NV_texture_barrier
LogRHI: GL_MAX_TEXTURE_SIZE: 16384
LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
LogRHI: GL_MAX_DRAW_BUFFERS: 8
LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
LogRHI: GL_MAX_SAMPLES: 8
LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_INTEGER_SAMPLES: 1
LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Intermediate/Shaders/WorkingDirectory/1894/).
LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Intermediate/Shaders/tmp/B25A60986E4BBE779A679A981B9B4202/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Mac
LogDerivedDataCache:Display: Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.07s 80MB /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Mac]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogAssetRegistry: FAssetRegistry took 0.0003 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.014557 seconds
LogUObjectArray: 29914 objects as part of root set at end of initial load.
LogUObjectAllocator: 6067304 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogMoviePlayer: FAVMoviePlayer ctor...
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogAIModule: Creating AISystem for world NewWorld
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.67s 80MB /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory '/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Content/' took 0.00s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Content/Maps/Dinefwr_Peniarth.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogTexture:Display: Building textures: HQ_Lightmap0_17 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_7 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_8 (AutoDXT)
LogAIModule: Creating AISystem for world Dinefwr_Peniarth
LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[19] has negative scale. Not currently supported
LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[20] has negative scale. Not currently supported
LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[21] has negative scale. Not currently supported
LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
LogSkinnedMeshComp:Warning: GetSocketByName(GripPoint): No SkeletalMesh for Mesh1P
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 43.295ms to complete.
LogFileHelpers: Loading map 'Dinefwr_Peniarth' took 1.971
LogCollectionManager: Loaded 0 collections in 0.001026 seconds
LogFileCache: Scanning file cache for directory '/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Content/Developers/JacDavies/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory '/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Content/Collections/' took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0094 seconds. Added 2049 classes and 373 folders.
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0006 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 0 folders.
LogLoad: Full Startup: 14.75 seconds (BP compile: 0.07 seconds)
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1208x528 (Frame:2).
Cmd: UpdateLandscapeEditorData -warnings
LogAssetRegistry: Asset discovery search completed in 7.7808 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000028 seconds (updated 0 objects)
LogSavePackage: Save=936.52ms
LogSavePackage: Moving '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/UEDPCDinefwr_Peniarth4B7EE8F6CC40A9BF0DB78BA8F9FF2FD4.tmp' to '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Mac): Running AutomationTool...
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject -cook -stage -archive -archivedire
ctory=/Users/JacDavies/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject -cook -stage -arch
ive -archivedirectory=/Users/JacDavies/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject
MainFrameActions: Packaging (Mac): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe" Dinefwr_Peniarth Mac Development -Project="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject" "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject" -r
emoteini="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth" -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE
MainFrameActions: Packaging (Mac): mono: Compiling with non-standard Xcode (xcode-select): /Library/Developer/CommandLineTools/
MainFrameActions: Packaging (Mac): mono: Triggered an exception while looking for SDK directory in Xcode.app
MainFrameActions: Packaging (Mac): mono: System.IO.DirectoryNotFoundException: Directory '/Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs' not found.
MainFrameActions: Packaging (Mac): mono: at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: at System.IO.Directory.GetDirectories (System.String path) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: at UnrealBuildTool.AppleToolChain.SelectSDK (System.String BaseSDKDir, System.String OSPrefix, System.String& PlatformSDKVersion, Boolean bVerbose) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 2.090436s to run mono, ExitCode=5
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe Dinefwr_Peniarth Mac Development -Project="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproj
ect" "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject" -remoteini="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth" -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2017.01.09-11.54.49.txt'
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x0000
0] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean Force
Unity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`
1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0
MainFrameActions: Packaging (Mac): at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0
MainFrameActions: Packaging (Mac): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
MainFrameActions: Packaging (Mac): at BuildCookRun.ExecuteBuild () [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.BuildCommand.Execute () [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Program.Main () [0x00000] in :0
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error
LogSavePackage: Save=673.33ms
LogSavePackage: Moving '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/UEDPCDinefwr_PeniarthDDC382E7714669E89E5B8ABACAEDEF2F.tmp' to '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Mac): Running AutomationTool...
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject -cook -stage -archive -archivedire
ctory=/Users/JacDavies/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject -cook -stage -arch
ive -archivedirectory=/Users/JacDavies/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject
MainFrameActions: Packaging (Mac): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe" Dinefwr_Peniarth Mac Development -Project="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject" "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject" -r
emoteini="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth" -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE
MainFrameActions: Packaging (Mac): mono: Compiling with non-standard Xcode (xcode-select): /Library/Developer/CommandLineTools/
MainFrameActions: Packaging (Mac): mono: Triggered an exception while looking for SDK directory in Xcode.app
MainFrameActions: Packaging (Mac): mono: System.IO.DirectoryNotFoundException: Directory '/Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs' not found.
MainFrameActions: Packaging (Mac): mono: at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: at System.IO.Directory.GetDirectories (System.String path) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: at UnrealBuildTool.AppleToolChain.SelectSDK (System.String BaseSDKDir, System.String OSPrefix, System.String& PlatformSDKVersion, Boolean bVerbose) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 2.078479s to run mono, ExitCode=5
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe Dinefwr_Peniarth Mac Development -Project="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproj
ect" "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject" -remoteini="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth" -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2017.01.09-11.59.12.txt'
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x0000
0] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean Force
Unity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`
1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0
MainFrameActions: Packaging (Mac): at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0
MainFrameActions: Packaging (Mac): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
MainFrameActions: Packaging (Mac): at BuildCookRun.ExecuteBuild () [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.BuildCommand.Execute () [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Program.Main () [0x00000] in :0
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error
LogSavePackage: Save=679.18ms
LogSavePackage: Moving '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/UEDPCDinefwr_PeniarthD6C383A0074B4CF731A0B9BEA06892CB.tmp' to '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Mac): Running AutomationTool...
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject -cook -stage -archive -archivedire
ctory=/Users/JacDavies/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject -cook -stage -arch
ive -archivedirectory=/Users/JacDavies/Desktop -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -CrashReporter -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject
MainFrameActions: Packaging (Mac): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe" Dinefwr_Peniarth Mac Development -Project="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject" "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject" -r
emoteini="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth" -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE
MainFrameActions: Packaging (Mac): mono: Compiling with non-standard Xcode (xcode-select): /Library/Developer/CommandLineTools/
MainFrameActions: Packaging (Mac): mono: Triggered an exception while looking for SDK directory in Xcode.app
MainFrameActions: Packaging (Mac): mono: System.IO.DirectoryNotFoundException: Directory '/Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs' not found.
MainFrameActions: Packaging (Mac): mono: at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: at System.IO.Directory.GetDirectories (System.String path) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: at UnrealBuildTool.AppleToolChain.SelectSDK (System.String BaseSDKDir, System.String OSPrefix, System.String& PlatformSDKVersion, Boolean bVerbose) [0x00000] in :0
MainFrameActions: Packaging (Mac): mono: ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 2.151747s to run mono, ExitCode=5
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe Dinefwr_Peniarth Mac Development -Project="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproj
ect" "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth/Dinefwr_Peniarth.uproject" -remoteini="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/Dinefwr_Peniarth" -noxge -generatemanifest -nocreatestub -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2017.01.09-12.04.38.txt'
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x0000
0] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean Force
Unity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullable`
1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in :0
MainFrameActions: Packaging (Mac): at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in :0
MainFrameActions: Packaging (Mac): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
MainFrameActions: Packaging (Mac): at BuildCookRun.ExecuteBuild () [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.BuildCommand.Execute () [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.Program.Main () [0x00000] in :0
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error