Build fails on Android Device Launch
When playing the game normally in editor, it runs just fine. Also when I create a plain puzzle template game without doing anything to it, it launches on the android device just fine. However, after finally finishing my game, it doesn't launch on the device anymore and the output log displays a lot of errors most notably:
I already tried deleting the Binaries/Intermediate/Saved folders and relaunching, GenerateVisualStudioFiles via UEProjectFile, installed all Android SDK, NDK Kit, Nvidia Tegra, CodeWorks, etc.. Nothing worked! I badly need someone's help.
Here's the full log file link text
Remove the 'static' declaration from the files in the errors listed below. The error also states to update your API because it's outdated. Are you able to package for Android using a blank template?
answered Jan 09 '17 at 07:35 PM
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