SlateDrawWindowsCommand Profiling

Currently profiling an app I’m developing for tablet, and when using unreal frontend on a standalone, packaged game, I see a huge time from the SlateDrawWindowsCommand.

After reading elsewhere I have tried disabling VSync, along numerous other options to try and determine what could be causing this but I am yet to find a solution.

Hi Did you solve it? im running with the same issue and any help would be appreciated

Same here (and the hitches happen on Shipping builds as well)

Any solution? Same issue.

Hi same issue here, does anyone have found a solution to that?