Run code before packaging
I'd like to run some code before my game is packaged (from the editor, not the Unreal Front End). Is there a delegate I can bind to that gets called before packaging starts?
asked Jan 09 '17 at 07:58 PM in Packaging & Deployment
From what you describe that you need to do, it seems like the best way to do this would be to override Serialize, use Ar.IsSaving() && Ar.IsCooking() to make sure the engine is packaging, execute your logic, and then call Super::Serialize. If you're looking for a more reactive solution that won't involve adding more logic to every time it needs to be loaded, a commandlet may be best, but you would need to already know it has gone bad and do it manually.
answered Jan 10 '17 at 06:58 PM
Matthew J ♦♦ STAFF
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