BSP Surface's lightmap resolution settings work oppositely?
Setting the light map resolution (under surface properties, lighting) to a lower number increases the resolution, and setting it to a high number decreases the light map resolution??? This can be seen by changing the view mode to light map density, and just by seeing the shadow qualities (better on surfaces with lower "lightmap resolution" number). Is this intended?
asked Jan 09 '17 at 11:56 PM in Rendering
Lightmap resolution is meant to be set lower for better shadowing. This is mentioned, albeit briefly, in the docs here: https://docs.unrealengine.com/latest/INT/Engine/Actors/Brushes/#brushproperties
I've also mentioned this in my Lighting Tips and Troubleshooting guide here: https://wiki.unrealengine.com/LightingTroubleshootingGuide#Lightmap_Resolution_.2F_Shadow_Quality
answered Jan 10 '17 at 03:45 PM
Tim Hobson ♦♦ STAFF
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