How to check how high db the song and use this in blueprint
I'm busy with making a danceclub with alot of different lights. What I want to do is when the track that is being played reaches a certain level in volume that I get this and use it for a dynamic material to let the lights be brighter and trigger particle effects. Does anyone have an idea/example/tutorial on how to get this result out of a song in Unreal?
asked Jan 10 '17 at 12:05 AM in Blueprint Scripting
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