Audio Playlist with Song Name
Been playing around with Unreal Engine after some time away, and a lot of stuff has changed. I was looking at going after the following:
Issues I'm having: It appears that the music is random based on each time you re-open the game, and it just keeps looping that one song. How would I go about getting a TRUE random. (Once a song is finished it cycles through the list again)
Next: To my understanding of how others have tried to achieve getting the song name, the simple way would just be to insert these as strings, attached to each file somehow, and it would fetch the song name string associated to that song. The question is, how?
I've thought about going at this with level blueprints, or just putting a sound cue in the position of where the player start is on the map. But for the music to display the actual title that I attach to the string, what would be the best way? I've thought about arrays, etc. But don't really have a solid direction to go in to where I can actually assign a string property to each song in the randomized list of the sound cue. Then I could just use get/set on that string as a variable.
Any help would be appreciated.
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