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packaging failed ue4.2 ''BUILD FAILED''

LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Chair) LogRenderer: Reallocating scene render targets to support 1208x584 (Frame:34). LogRenderer: Reallocating scene render targets to support 1208x604 (Frame:36). LogRenderer: Reallocating scene render targets to support 1208x616 (Frame:38). LogRenderer: Reallocating scene render targets to support 1208x620 (Frame:40). LogRenderer: Reallocating scene render targets to support 1212x620 (Frame:133). LogRenderer: Reallocating scene render targets to support 1236x620 (Frame:135). LogRenderer: Reallocating scene render targets to support 1248x620 (Frame:137). LogRenderer: Reallocating scene render targets to support 1268x620 (Frame:139). LogRenderer: Reallocating scene render targets to support 1300x620 (Frame:141). LogAIModule: Creating AISystem for world mainmenulevel Cmd: MAP LOAD FILE="I:/thisismyuifolder - Copy (4)/DanceGame/Content/Devon/DEV/LEVEL/mainmenulevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: mainmenulevel.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 60.507ms to complete. LogFileHelpers: Loading map 'mainmenulevel' took 0.113 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Devon/DEV/LEVEL/mainmenulevel" FILE="I:/thisismyuifolder - Copy (4)/DanceGame/Content/Devon/DEV/LEVEL/mainmenulevel.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogSavePackage: Save=135.52ms LogSavePackage: Moving 'I:/thisismyuifolder - Copy (4)/DanceGame/Saved/mainmenulevelAFE6482E458854D6CCC00AA77964C37D.tmp' to 'I:/thisismyuifolder - Copy (4)/DanceGame/Content/Devon/DEV/LEVEL/mainmenulevel.umap' LogSavePackage:Display: Finished SavePackage I:/thisismyuifolder - Copy (4)/DanceGame/Content/Devon/DEV/LEVEL/mainmenulevel.umap LogSavePackage: Save=83.95ms LogSavePackage: Moving 'I:/thisismyuifolder - Copy (4)/DanceGame/Saved/UEDPCmainmenulevel94908AD744EBD93180F37B9D3A3C46A3.tmp' to 'I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Autosaves/Game/Devon/DEV/LEVEL/UEDPCmainmenulevel.umap' LogSavePackage:Display: Finished SavePackage I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Autosaves/Game/Devon/DEV/LEVEL/UEDPCmainmenulevel.umap LogEditorTransaction: Undo Spawn Play From Here Start LogDesktopPlatform:Warning: Error reading results of folder dialog. LogSavePackage: Save=84.37ms LogSavePackage: Moving 'I:/thisismyuifolder - Copy (4)/DanceGame/Saved/UEDPCmainmenulevel0C92243E4E1E7515CB15B3998DE2A99B.tmp' to 'I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Autosaves/Game/Devon/DEV/LEVEL/UEDPCmainmenulevel.umap' LogSavePackage:Display: Finished SavePackage I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Autosaves/Game/Devon/DEV/LEVEL/UEDPCmainmenulevel.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=I:/thisismyuifolder - Copy (4)/DanceGame/DanceGame.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=I:/thisismyuifolder - Copy (4)/DanceGame/DanceGame.uproject -cook -stage -archive -archivedirectory=C:/Users/P40847 55/Desktop -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject MainFrameActions: Packaging (Windows (64-bit)): Project.Build: BUILD COMMAND STARTED MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe DanceGame Win64 Shipping -Project="I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject" "I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.up MainFrameActions: Packaging (Windows (64-bit)): roject" -remoteini="I:\thisismyuifolder - Copy (4)\DanceGame" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.2847047s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe DanceGame Win64 Shipping -Project="I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject" "I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject" -remoteini="I:\thisismyuifolder - Copy (4)\Danc eGame" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for DanceGame (no existing makefile) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (9 in parallel) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/3] Link DanceGame-Win64-Shipping.exe MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library I:\thisismyuifolder - Copy (4)\DanceGame\Binaries\Win64\DanceGame-Win64-Shipping.lib and object I:\thisismyuifolder - Copy (4)\DanceGame\Binaries\Win64\DanceGame-Win64-Shipping.exp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 24.43 seconds MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 24.5817503s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): Project.Build: BUILD COMMAND COMPLETED MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: COOK COMMAND STARTED MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2017.01.10-15.38.44.txt MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe "I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Fil MainFrameActions: Packaging (Windows (64-bit)): es (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2017.01.10-15.38.44.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: DanceGame MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(550414681) SRandInit(550414683). MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.46:845][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.47:337][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.47:388][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/P4084755/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.47:405][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:047][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:057][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:067][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:077][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:087][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:095][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:104][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:112][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:121][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:130][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:138][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:155][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:155][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:157][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:179][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:187][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:196][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:204][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:212][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:212][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogUObjectGlobals:Warning: Failed to find object 'Font /Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]Error: CDO Constructor (EditableText): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogUObjectGlobals:Warning: Failed to find object 'Font /Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]Error: CDO Constructor (EditableTextBox): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogUObjectGlobals:Warning: Failed to find object 'Font /Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]Error: CDO Constructor (SpinBox): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogUObjectGlobals:Warning: Failed to find object 'Font /Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]Error: CDO Constructor (MultiLineEditableText): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogUObjectGlobals:Warning: Failed to find object 'Font /Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]Error: CDO Constructor (MultiLineEditableTextBox): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogUObjectGlobals:Warning: Failed to find object 'Font /Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]Error: CDO Constructor (RichTextBlock): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogUObjectGlobals:Warning: Failed to find object 'Font /Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]Error: CDO Constructor (TextBlock): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:585][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:585][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:585][ 0]LogUObjectGlobals:Warning: Failed to find object 'Material /Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:585][ 0]Error: CDO Constructor (TextRenderComponent): Failed to find /Engine/EngineMaterials/DefaultTextMaterialOpaque MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: -------------- Default Property warnings and errors: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (EditableText): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (EditableTextBox): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (SpinBox): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (MultiLineEditableText): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (MultiLineEditableTextBox): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (RichTextBlock): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (TextBlock): Failed to find /Engine/EngineFonts/Roboto MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (TextRenderComponent): Failed to find /Engine/EngineMaterials/DefaultTextMaterialOpaque MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:479][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:479][ 0]LogUObjectGlobals:Warning: Failed to find object 'Font /Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:479][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:479][ 0]LogUObjectGlobals:Warning: Failed to find object 'Font /Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:480][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:480][ 0]LogUObjectGlobals:Warning: Failed to find object 'Font /Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:480][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:480][ 0]LogUObjectGlobals:Warning: Failed to find object 'Font /Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:693][ 0]LogCook:Display: Max memory allowance for cook 8192mb MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:693][ 0]LogCook:Display: Mobile HDR setting 1 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.50:492][ 0]LogCook:Display: Done creating registry. It took 0.80s. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.50:524][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:205][ 0]LogLinker:Warning: Can't find file '/Game/DEV/LEVEL/MainMenuGamemode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:205][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DEV/LEVEL/MainMenuGamemode': Can't find file '/Game/DEV/LEVEL/MainMenuGamemode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:205][ 0]LogLinker:Warning: Can't find file for asset '/Game/DEV/LEVEL/MainMenuGamemode' while loading I:/thisismyuifolder - Copy (4)/DanceGame/Content/Content/Developers/DEV/LEVEL/mainmenulevel.umap. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:206][ 0]LogUObjectGlobals:Warning: Failed to load 'I:/thisismyuifolder - Copy (4)/DanceGame/Content/Content/Developers/DEV/LEVEL/mainmenulevel.umap': Can't find file for asset '/Game/DEV/LEVEL/MainMenuGamemode' while loading I:/thisismyuifolder - Copy (4)/DanceGame/Content/C ontent/Developers/DEV/LEVEL/mainmenulevel.umap. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:206][ 0]LogLinker:Warning: Can't find file '/Game/DEV/LEVEL/MainMenuGamemode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:207][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DEV/LEVEL/MainMenuGamemode': Can't find file '/Game/DEV/LEVEL/MainMenuGamemode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:207][ 0]LogLinker:Warning: Can't find file for asset '/Game/DEV/LEVEL/MainMenuGamemode' while loading I:/thisismyuifolder - Copy (4)/DanceGame/Content/Content/Developers/DEV/LEVEL/mainmenulevel.umap. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:207][ 0]LogUObjectGlobals:Warning: Failed to load 'I:/thisismyuifolder - Copy (4)/DanceGame/Content/Content/Developers/DEV/LEVEL/mainmenulevel.umap': Can't find file for asset '/Game/DEV/LEVEL/MainMenuGamemode' while lo MainFrameActions: Packaging (Windows (64-bit)): ading I:/thisismyuifolder - Copy (4)/DanceGame/Content/Content/Developers/DEV/LEVEL/mainmenulevel.umap. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:208][ 0]LogLinker:Warning: Can't find file '/Game/DEV/LEVEL/MainMenuGamemode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:208][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DEV/LEVEL/MainMenuGamemode': Can't find file '/Game/DEV/LEVEL/MainMenuGamemode' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:209][ 0]LogLinker:Warning: Can't find file for asset '/Game/DEV/LEVEL/MainMenuGamemode' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:209][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DEV/LEVEL/MainMenuGamemode': Can't find file for asset '/Game/DEV/LEVEL/MainMenuGamemode' while loading NULL. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:246][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:246][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:246][ 0]LogRedirectors:Warning: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' was not found! (Referencer 'Unknown') MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:555][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:556][ 0]LogSavePackage:Display: Finished SavePackage I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:560][ 0]LogLinker:Warning: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:561][ 0]CookResults:Warning: Warning Package /Engine/EngineFonts/Roboto supposed to be fully loaded but isn't. RF_WasLoaded is not set MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:561][ 0]LogCook:Warning: Package /Engine/EngineFonts/Roboto supposed to be fully loaded but isn't. RF_WasLoaded is not set PackagingResults:Warning: Warning Warning Package /Engine/EngineFonts/Roboto supposed to be fully loaded but isn't. RF_WasLoaded is not set MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:561][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.54:001][ 0]LogOutputDevice:Error: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.54:002][ 0]LogWindows:Error: === Critical error: === MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.54:002][ 0]LogOutputDevice:Error: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 9.6191805s to run UE4Editor-Cmd.exe, ExitCode=3 MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject MainFrameActions: Packaging (Windows (64-bit)): ; see log C:\Users\P4084755\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.12\Cook-2017.01.10-15.38.54.txt MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): --- End of inner exception stack trace --- MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure

Product Version: UE 4.12
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asked Jan 10 '17 at 06:21 PM in Packaging & Deployment

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devonjadexo
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2 answers: sort voted first

Couple things you could try:

  • Run UE4Editor "as administrator" if you're on Windows.

  • If you are running a binary build, go to the launcher and "Verify" your installation, which should repair files as necessary. alt text

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answered Jan 10 '17 at 08:16 PM

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CleanCut
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Hi,

UE is unable to open the roboto font.

Here is the relevant error message: Error opening file '../../../Engine/Content/EngineFonts/Roboto.uasset'.

Thanks d0d0

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answered Jan 10 '17 at 07:38 PM

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d0d0
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