Packaging failed ue4.2 ''BUILD FAILED''

LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Chair)
LogRenderer: Reallocating scene render targets to support 1208x584 (Frame:34).
LogRenderer: Reallocating scene render targets to support 1208x604 (Frame:36).
LogRenderer: Reallocating scene render targets to support 1208x616 (Frame:38).
LogRenderer: Reallocating scene render targets to support 1208x620 (Frame:40).
LogRenderer: Reallocating scene render targets to support 1212x620 (Frame:133).
LogRenderer: Reallocating scene render targets to support 1236x620 (Frame:135).
LogRenderer: Reallocating scene render targets to support 1248x620 (Frame:137).
LogRenderer: Reallocating scene render targets to support 1268x620 (Frame:139).
LogRenderer: Reallocating scene render targets to support 1300x620 (Frame:141).
LogAIModule: Creating AISystem for world mainmenulevel
Cmd: MAP LOAD FILE=“I:/thisismyuifolder - Copy (4)/DanceGame/Content/Devon/DEV/LEVEL/mainmenulevel.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: mainmenulevel.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 60.507ms to complete.
LogFileHelpers: Loading map ‘mainmenulevel’ took 0.113
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Devon/DEV/LEVEL/mainmenulevel" FILE=“I:/thisismyuifolder - Copy (4)/DanceGame/Content/Devon/DEV/LEVEL/mainmenulevel.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=135.52ms
LogSavePackage: Moving ‘I:/thisismyuifolder - Copy (4)/DanceGame/Saved/mainmenulevelAFE6482E458854D6CCC00AA77964C37D.tmp’ to ‘I:/thisismyuifolder - Copy (4)/DanceGame/Content/Devon/DEV/LEVEL/mainmenulevel.umap’
LogSavePackage:Display: Finished SavePackage I:/thisismyuifolder - Copy (4)/DanceGame/Content/Devon/DEV/LEVEL/mainmenulevel.umap
LogSavePackage: Save=83.95ms
LogSavePackage: Moving ‘I:/thisismyuifolder - Copy (4)/DanceGame/Saved/UEDPCmainmenulevel94908AD744EBD93180F37B9D3A3C46A3.tmp’ to ‘I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Autosaves/Game/Devon/DEV/LEVEL/UEDPCmainmenulevel.umap’
LogSavePackage:Display: Finished SavePackage I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Autosaves/Game/Devon/DEV/LEVEL/UEDPCmainmenulevel.umap
LogEditorTransaction: Undo Spawn Play From Here Start
LogDesktopPlatform:Warning: Error reading results of folder dialog.
LogSavePackage: Save=84.37ms
LogSavePackage: Moving ‘I:/thisismyuifolder - Copy (4)/DanceGame/Saved/UEDPCmainmenulevel0C92243E4E1E7515CB15B3998DE2A99B.tmp’ to ‘I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Autosaves/Game/Devon/DEV/LEVEL/UEDPCmainmenulevel.umap’
LogSavePackage:Display: Finished SavePackage I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Autosaves/Game/Devon/DEV/LEVEL/UEDPCmainmenulevel.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=I:/thisismyuifolder - Copy (4)/DanceGame/DanceGame.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=I:/thisismyuifolder - Copy (4)/DanceGame/DanceGame.uproject -cook -stage -archive -archivedirectory=C:/Users/P40847
55/Desktop -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe DanceGame Win64 Shipping -Project=“I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject” “I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.up
MainFrameActions: Packaging (Windows (64-bit)): roject” -remoteini=“I:\thisismyuifolder - Copy (4)\DanceGame” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.2847047s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe DanceGame Win64 Shipping -Project=“I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject” “I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject” -remoteini=“I:\thisismyuifolder - Copy (4)\Danc
eGame” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for DanceGame (no existing makefile)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (9 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/3] Link DanceGame-Win64-Shipping.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library I:\thisismyuifolder - Copy (4)\DanceGame\Binaries\Win64\DanceGame-Win64-Shipping.lib and object I:\thisismyuifolder - Copy (4)\DanceGame\Binaries\Win64\DanceGame-Win64-Shipping.exp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 24.43 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 24.5817503s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED **********
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2017.01.10-15.38.44.txt
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe “I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“C:\Program Fil
MainFrameActions: Packaging (Windows (64-bit)): es (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2017.01.10-15.38.44.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: DanceGame
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(550414681) SRandInit(550414683).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.46:845][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.47:337][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.47:388][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/P4084755/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.47:405][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:047][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:057][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:067][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:077][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:087][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:095][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:104][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:112][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:121][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:130][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:138][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:155][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:155][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:157][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:179][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:187][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:196][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:204][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:212][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:212][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Font /Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]Error: CDO Constructor (EditableText): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Font /Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]Error: CDO Constructor (EditableTextBox): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Font /Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]Error: CDO Constructor (SpinBox): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:352][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Font /Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]Error: CDO Constructor (MultiLineEditableText): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Font /Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]Error: CDO Constructor (MultiLineEditableTextBox): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Font /Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]Error: CDO Constructor (RichTextBlock): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Font /Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]Error: CDO Constructor (TextBlock): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:354][ 0]LogSlate:Warning: FSlateFontInfo was constructed with a null UFont. Slate will be forced to use the fallback font path which may be slower.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:585][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:585][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:585][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Material /Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:585][ 0]Error: CDO Constructor (TextRenderComponent): Failed to find /Engine/EngineMaterials/DefaultTextMaterialOpaque
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: -------------- Default Property warnings and errors:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (EditableText): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (EditableTextBox): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (SpinBox): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (MultiLineEditableText): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (MultiLineEditableTextBox): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (RichTextBlock): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (TextBlock): Failed to find /Engine/EngineFonts/Roboto
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.48:617][ 0]LogUObjectBase:Warning: Error: CDO Constructor (TextRenderComponent): Failed to find /Engine/EngineMaterials/DefaultTextMaterialOpaque
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:479][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:479][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Font /Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:479][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:479][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Font /Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:480][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:480][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Font /Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:480][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:480][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Font /Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:693][ 0]LogCook:Display: Max memory allowance for cook 8192mb
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.49:693][ 0]LogCook:Display: Mobile HDR setting 1
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.50:492][ 0]LogCook:Display: Done creating registry. It took 0.80s.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.50:524][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:…/…/…/Engine/Content ini setting was out of date
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:205][ 0]LogLinker:Warning: Can’t find file ‘/Game/DEV/LEVEL/MainMenuGamemode’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:205][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/DEV/LEVEL/MainMenuGamemode’: Can’t find file ‘/Game/DEV/LEVEL/MainMenuGamemode’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:205][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/DEV/LEVEL/MainMenuGamemode’ while loading I:/thisismyuifolder - Copy (4)/DanceGame/Content/Content/Developers/DEV/LEVEL/mainmenulevel.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:206][ 0]LogUObjectGlobals:Warning: Failed to load ‘I:/thisismyuifolder - Copy (4)/DanceGame/Content/Content/Developers/DEV/LEVEL/mainmenulevel.umap’: Can’t find file for asset ‘/Game/DEV/LEVEL/MainMenuGamemode’ while loading I:/thisismyuifolder - Copy (4)/DanceGame/Content/C
ontent/Developers/DEV/LEVEL/mainmenulevel.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:206][ 0]LogLinker:Warning: Can’t find file ‘/Game/DEV/LEVEL/MainMenuGamemode’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:207][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/DEV/LEVEL/MainMenuGamemode’: Can’t find file ‘/Game/DEV/LEVEL/MainMenuGamemode’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:207][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/DEV/LEVEL/MainMenuGamemode’ while loading I:/thisismyuifolder - Copy (4)/DanceGame/Content/Content/Developers/DEV/LEVEL/mainmenulevel.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:207][ 0]LogUObjectGlobals:Warning: Failed to load ‘I:/thisismyuifolder - Copy (4)/DanceGame/Content/Content/Developers/DEV/LEVEL/mainmenulevel.umap’: Can’t find file for asset ‘/Game/DEV/LEVEL/MainMenuGamemode’ while lo
MainFrameActions: Packaging (Windows (64-bit)): ading I:/thisismyuifolder - Copy (4)/DanceGame/Content/Content/Developers/DEV/LEVEL/mainmenulevel.umap.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:208][ 0]LogLinker:Warning: Can’t find file ‘/Game/DEV/LEVEL/MainMenuGamemode’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:208][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/DEV/LEVEL/MainMenuGamemode’: Can’t find file ‘/Game/DEV/LEVEL/MainMenuGamemode’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:209][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/DEV/LEVEL/MainMenuGamemode’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:209][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/DEV/LEVEL/MainMenuGamemode’: Can’t find file for asset ‘/Game/DEV/LEVEL/MainMenuGamemode’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:246][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:246][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Object /Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:246][ 0]LogRedirectors:Warning: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’ was not found! (Referencer ‘Unknown’)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:555][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:556][ 0]LogSavePackage:Display: Finished SavePackage I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:560][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:561][ 0]CookResults:Warning: Warning Package /Engine/EngineFonts/Roboto supposed to be fully loaded but isn’t. RF_WasLoaded is not set
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:561][ 0]LogCook:Warning: Package /Engine/EngineFonts/Roboto supposed to be fully loaded but isn’t. RF_WasLoaded is not set
PackagingResults:Warning: Warning Warning Package /Engine/EngineFonts/Roboto supposed to be fully loaded but isn’t. RF_WasLoaded is not set
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.53:561][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto → I:/thisismyuifolder - Copy (4)/DanceGame/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.54:001][ 0]LogOutputDevice:Error:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.54:002][ 0]LogWindows:Error: === Critical error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.10-15.38.54:002][ 0]LogOutputDevice:Error:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 9.6191805s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for I:\thisismyuifolder - Copy (4)\DanceGame\DanceGame.uproject
MainFrameActions: Packaging (Windows (64-bit)): ; see log C:\Users\P4084755\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.12\Cook-2017.01.10-15.38.54.txt
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): — End of inner exception stack trace —
MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

Hi,

UE is unable to open the roboto font.

Here is the relevant error message: Error opening file ‘…/…/…/Engine/Content/EngineFonts/Roboto.uasset’.

Thanks

Couple things you could try:

  • Run UE4Editor “as administrator” if you’re on Windows.
  • If you are running a binary build, go to the launcher and “Verify” your installation, which should repair files as necessary.

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