How can I set up gapless random looping with mutiple sounds?
Hi :) My question is one that I have searched for a few days now, and just cannot find the answer I want. I have a sound cue that has 3 interchangeable sound loops [background music]. The first solution I came across was to have a random loop node that calls the random node in my sound cue to get a random wave file to play, but it has a gap between loops as it says in the soundcue reference. So that does not work for me, I have also tried doing it in C++, checking for when the sound cue finishes playing, then picking a random node, and telling it to play that. This way also has a small gap between playing. I need a way to loop my background music, and when a segment (seperate wave player) finishes playing, to choose another segment, and have it immediately play that without any gap between segments. Either C++ or within the soundcue itself would be perfect.
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Has this been resolved? I have music clips that loop perfectly in Ableton, logic and Soundfirge as well as unreal but when I try to fire off a random succession of them they click at the start.
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Hey, I've got the same problem right now. Either you have your files with a random node and a looping node behind (which results in a gap) or you set your files to be looping but then the random node is accessed only once, so you end up looping the same file over and over again.
How do you actually create random looping ambient sound cues?