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Getting Game Controller Reference from Anywhere

I am starting to build the game logic for the project im working on. I created a new blueprint called GameController to handle the logic/score/timer. There are a ton of different blueprints that need to update the GameControllers variables (score and timer) when their events fire.

How can I have a global reference to my GameController that all different blueprints can access, without having to set up a reference to it in every blueprint that needs access to those global variables?

I am somewhat new to unreal, so if I am going about this all wrong, feel free to tell me the optimal way to accomplish this!

Thanks in advance! Ben

Product Version: UE 4.14
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asked Jan 10 '17 at 06:27 PM in Using UE4

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