Getting Game Controller Reference from Anywhere
I am starting to build the game logic for the project im working on. I created a new blueprint called GameController to handle the logic/score/timer. There are a ton of different blueprints that need to update the GameControllers variables (score and timer) when their events fire.
How can I have a global reference to my GameController that all different blueprints can access, without having to set up a reference to it in every blueprint that needs access to those global variables?
I am somewhat new to unreal, so if I am going about this all wrong, feel free to tell me the optimal way to accomplish this!
Thanks in advance! Ben
asked Jan 10 '17 at 06:27 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here