No more borderless windowed fullscreen?

hi! I have an option setting umg I made and use itsince update 4.12 I believe and its always worked flawlessly. I use it to let the player browse trough fullscreen modes wich are Fullscrren, Windowed Fullscreen and Windowed.

Windowed Fullscreen used to give me a borderless fullscreen. now it gives me a window that is bigger than my main monitor and behind the taskbar. Now before someone tell me to use fullscreen, I have 3 monitors and fullscreen is just a pain. Playing a game in borderless window is best because it allow you to unlock the mouse in the menus and click other things on other monitors without alt+tab and waiting 2 seconds for the monitors to stop acting up…

Just what happened? it worked before!

so, it does have borders, it because my taskbar is on the side, the right side of the game window is onto the other screen -_-

Hey JX53mb,

I was unable to reproduce your issue with the information provided. These are the steps I followed:

  • Create a new blank project for desktop
  • In the level BP add a execute console command node and in the string field enter fullscreen
  • get “game user settings” and set the full screen mode to “windowed Fullscreen”
  • get supported screen resolutions and get element 0 from array
  • set screen resolution using element 0 from array in previous step
  • Play in standalone

Could you try reproducing this in a blank project and if you can could you provide me a detailed list of steps that will lead to the issue.

!

-Ed

I’m having the same (or similar) problem. I followed your steps to the letter and the taskbar is still visible and the game window is pushed off screen slightly (off the edge opposite the taskbar).

I’ve seen situations like this be linked to a windows taskbar setting. Maybe you can try some other settings to see what results you get. What version of windows are you using?

I’m using Win7 64 SP1. I have the taskbar at the top if that makes a difference (which in my opinion it shouldn’t).

I’ve fiddled with the taskbar settings to no avail. Even if I set the taskbar to autohide, you still see the one-or-two-pixel strip and, of course, the taskbar and preview images appear if the in-game pointer touches it.

Besides, a) this should be independent of the taskbar settings and b) I can’t really tell the end user they need to change the way they use their taskbar if they want to play my game properly.

I can’t find a solution anywhere, which is strange because I’ve played plenty of UE4 games that work correctly in fullscreen so it must be possible.

Sorry if it seemed like I was proposing a solution. Rather I wan’t to reproduce this on my end and so far I haven’t been able to. Knowing your version windows and if you are able to influence the issue on your end in any way helps me figure out what is going on.

With that said, I will do a bit of additional testing and may comeback with more information/questions about how you’re experiencing this problem.

for the help. This solution worked for me on 4.15. Also be sure to include a function to quit the game so you don’t have to alt+tab out and close manually each time.

Hello. I’ve come back to this issue again after a year of ignoring it. It’s still a problem in version 4.18.2 so I wondered if you’d managed to get anywhere with it.

Cheers.