Builds fail with - AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

Game packages normal for Windows but when I’m building out for Xbox One I get this Error - UATHelper: Packaging (Xbox One): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Xbox One): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

I’m at a loss here. I’ve built Xbox support into earlier version of the engine with no problems. I’m building this out from epics starter content level so its a very simple “game” with almost nothing inside of it. link text

Hi ,

From looking at your log it looks like it’s running out of memory during the cooking process as indicated by 0mb of free memory in this line that comes right before the Error with Cook Failure.

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.01.11-01.36.39:279][  0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb

You may also want to check this location for additional log information: D:\UE4.14.3\Engine\Programs\AutomationTool\Saved\Logs\Cook-2017.01.10-21.29.10.txt

When a cook fails there is a separate log for UAT that may have some additional information not contained in this project log.

Also, generally for console which has an NDA we’re limited in the support we provide publicly. You may want to post on the Xbox section of the Forums if you’ve been approved for access as well. If not you can apply for it here: PlayStation 4 and Xbox One Now Supported! - Unreal Engine

Thank you!

Tim

go to your plugins folder in your project Directory and remove any plugin’s folder that you disable it in unreal. it solved for me. test it. please remove all of extra plugins that you don’t want.
if didn’t work ? change your package directory and try to package in another Dir.