Can't set default pawn class following tutorial steps
Hi, I'm currently doing this tutorial: https://docs.unrealengine.com/latest/INT/Programming/Tutorials/FirstPersonShooter/2/1/index.html
I'm trying to set the Default Pawn Class to BP_FPSCharacter, but when entering Play mode, I am still allowed movement and there is no message saying "We are using FPSCharacter." from GEngine. I don't get any errors compiling or building.
I have already included Engine.h and gone into Project Settings and changed the Default Pawn Class to BP_FPSCharacter. Is this tutorial not possible because it was made for UE 4.11?
FPSCharacter.cpp // Fill out your copyright notice in the Description page of Project Settings.
FPSCharacter.h // Fill out your copyright notice in the Description page of Project Settings.
I just ran into this problem too. In the overhead menu in the Unreal Editor, select the Blueprints drop down. From there, select Project Settings -> Game Mode -> Pawn -> Select Pawn and then manually select the name of your blue print pawn.
That's what worked for me
answered May 27 '17 at 11:15 PM
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