After upgrading our project from 4.13.2. to 4.14.2 I got a crash when saving the game. My Blueprint SaveGame object contains an event dispatcher and the game tries to serialize the objects that are registered with this delegate. I cannot set the Event dispatcher as transient because this checkbox is not available for this property. Also I cannot serialize with the SaveGame flag because there is no option in the function “Save Game to Slot”. In the attachment you can find an Sample Project. Simply press play and it will crash.
Is there any workaround without changing the structure of my savegame?