Editor crashes when saving a SaveGame with Event Dispatcher

After upgrading our project from 4.13.2. to 4.14.2 I got a crash when saving the game. My Blueprint SaveGame object contains an event dispatcher and the game tries to serialize the objects that are registered with this delegate. I cannot set the Event dispatcher as transient because this checkbox is not available for this property. Also I cannot serialize with the SaveGame flag because there is no option in the function “Save Game to Slot”. In the attachment you can find an Sample Project. Simply press play and it will crash.

Is there any workaround without changing the structure of my savegame?

Hello user37337

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-40448)

Make it a great day