Actor Component specified in UPROPERTY not appearing in editor
I have specified a uproperty like this in a class called ATurret(derived from aactor)
I have not created subobject for this component in code.
I intend to do this : "In blueprint I create sublass of this, add an arrow component and then reference it through the uproperty "firehelper" "
But the Uproperty does not show up in editor
The Editor does not have a way for you to choose a specific pre-existing Component to use as a Component in a Blueprint. So, for example, you would not be able to add an Arrow Component to a Blueprint and tell the Blueprint that you want to use the Arrow Component in the parent class for the newly created component. However, as long as the Component in the parent class is public, the child Blueprint will be able to access it so there should be no need to add the Component again in the child Blueprint. That doesn't mean that there would never be a situation where you would want to add the Component a second time.
answered Jan 13 '17 at 02:54 PM
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